PS5 Launch-Era Multiplayer Title Removed Without Advance Notice
Sony Interactive Entertainment has quietly shut down online services for Destruction AllStars, ending support for one of the multiplayer titles that launched during the early days of the PlayStation 5.
The vehicle-combat game has also been removed from digital sale on the PlayStation Store, catching many players by surprise. Unlike most online game shutdowns, which are usually announced weeks or months in advance, the delisting and server closure appear to have happened simultaneously.
Players who already own the game can still access offline arcade modes against AI-controlled opponents, but all online multiplayer functionality is now unavailable.
A Sudden Shutdown With Little Communication
Reports from players indicate that notifications about the shutdown were sent directly through PlayStation accounts rather than through a public announcement campaign. The game’s official social media channels have been inactive since 2022, long before the platform now known as X changed its branding from Twitter.
The abrupt closure stands out in an industry where publishers typically provide “sunset” timelines to allow communities to organize farewell events or continue purchasing a title before servers go offline.
No detailed explanation has been provided by PlayStation regarding the decision.
Destruction AllStars Struggled to Find an Audience
Released in 2021 during the PS5 launch period, Destruction AllStars was initially positioned as a major multiplayer experience for Sony’s new console generation. The game blended arcade-style driving, demolition derby combat, and on-foot gameplay mechanics.
At the time, demand for PS5 content was high due to limited next-generation releases and widespread console shortages, including in Canada where retailers struggled to keep systems in stock during the pandemic-era launch window.
Despite that environment, the game failed to gain lasting momentum. Sony attempted to boost interest by offering the title through PlayStation Plus for two months at no additional cost to subscribers, but player engagement remained limited.
Critics delivered mixed reviews, praising the chaotic vehicle combat while criticizing the shallow gameplay loop and repetitive structure. The game was often compared unfavourably to established vehicular combat franchises and party-style multiplayer titles.
Lucid Games’ Racing Background
Destruction AllStars was developed by Lucid Games, a studio founded by former developers from Bizarre Creations.
Many members of the team previously worked on well-known racing games such as Project Gotham Racing and Blur. Those titles earned strong reputations for arcade driving mechanics, leading to high expectations for Destruction AllStars.
However, the game took a different direction by combining car combat with third-person character gameplay, a design choice that divided players and reviewers.
Since the game’s release, Lucid Games has not launched another original title, though the studio has contributed support work to projects including Sea of Thieves.
Questions Continue Around PlayStation’s Live-Service Strategy
The closure also arrives during a challenging period for PlayStation’s broader live-service ambitions.
Just days earlier, Bungie confirmed it was reducing support for Destiny 2 amid reports of significant layoffs at the studio.
While the situations are not directly connected, industry analysts increasingly point to difficulties within Sony’s push toward live-service gaming — a strategy designed to create long-term player engagement and recurring revenue.
So far, titles such as Helldivers 2 and Gran Turismo 7 are widely viewed as the company’s strongest successes in the category.
Meanwhile, anticipation continues around Fairgames, another upcoming multiplayer project reportedly expected to re-emerge with updated branding in the near future.
End of the Road for an Experimental PS5 Title
Although Destruction AllStars never developed the large player base Sony likely hoped for, the game represented an early attempt to define what multiplayer gaming could look like on the PS5 generation.
Its quiet shutdown highlights the growing challenges facing live-service games in an increasingly competitive market, where sustaining active communities has become just as important as launching with strong initial interest.

Francesco Petrarca is a writer for ThePacket.ca, covering news, politics, business, technology, sports, entertainment, and lifestyle. He is committed to clear and reliable reporting, providing readers with useful information, timely updates, and stories that highlight important developments and current affairs.